Computer-Music.com contains articles and product reviews related to making music using computers and creating 3D computer animation in sync with music. Computer-Music.com is also the home page of  Donald S. Griffin, an experienced professional composer, sound effects designer and audio consultant with an emphasis on computer games,  video games and internet music and sound effects. For pricing and contract availability send email to: DGriffin (@) Computer-Music (.) com

Computer-Music.com  contains articles and product reviews related to making music using computers and creating 3D computer animation in sync with music.
Computer-Music.com is also the home page of  Donald S. Griffin, an experienced professional composer, sound effects designer and audio consultant with an emphasis on computer games,  video games and internet music and sound effects. For pricing and contract availability send email to: DGriffin (@) Computer-Music (.) com

Carrara

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Carrara images:
All of the images below were created in Metacreations Carrara http://www.metacreations.com


These are some of my first renders using Carrara. Much of it was modeled in Rhino.

This was designed to play with light through the openings in the ceiling falling on the floor. Then I decided to raise it up and add columns, the I decided I wanted to carry the stair-stepped theme to the front and back edge of the arced roof. That turned out to be a very difficult exercise in visualization. But I am happy to say I stick with it and finally got exactly what I wanted through a complex process of booleans. The problem is I have created a monster that can not be shown off completely from any angle. So I will probably do an animated fly-through once I am happy with the scene. All three renders are using the same textures, only the lighting has changed. Notice how different the shader on the arch looks in the two renders on the right. I am still very disappointed in Carrara's procedural checkers pattern. I tried several things that Antoine suggested including the idea that the problem was infinite planes. This floor is clearly not an infinite plane, I turned off light smart sampling and used the full Raytracer. In the image on the right I am even at a fairly high angle but the edges of the pattern still look very ragged. Antoine suggested creating a checker pattern bitmap. That is probably the best bet.
Don065-02 R3D-044 ArcRoofLegs 01.jpg (52016 bytes)    Don065-03 R3D-044 ArcRoofLegs 01.jpg (47746 bytes)    Don065-04 R3D-044 ArcRoofLegs 01.jpg (62136 bytes)

This was meant to be a big awning-like structure covering a large outdoor dining area like at a state fair but I had trouble getting the feet to look strong yet at the right scale so now it looks like a park bench so I rusted it. The shiny version is more to my liking.
Don063-01 R3D-041 PipeAwning c1-01.jpg (59298 bytes)
    Don063-01 R3D-041 PipeAwning c2-01.jpg (63823 bytes)    Don064-01 R3D-042 PipeAwning c1-01.jpg (58571 bytes)

Don062-05 R3D 040 CrtYd Pieces 02.jpg (59241 bytes)    Don062-05 R3D 040 CrtYd Pieces 01.jpg (50441 bytes)    Don062-03 R3D 040 CrtYd Pieces 01.jpg (56402 bytes)    Don062-02 R3D 040 CrtYd Pieces.jpg (28167 bytes)


Don057-04 R3D 039-07 Rook 01.jpg (31924 bytes)    Don056-03 R3D 038-03 Wall 03.jpg (66537 bytes)    Don050-04 R3D DomeRoof 01.jpg (62179 bytes)    Don049-02 R3D Arch 01(512x).jpg (52770 bytes)   

Don045-02 R3D_034-04Coln6 01(640x).jpg (85011 bytes)    Don044-01 R3D ColOrnn8 01(480x).jpg (38704 bytes)    Don042-01 Mirror Cell Rainbow shader 03(640x).jpg (58223 bytes)    Don041-02 KelvinScaleBulbs.jpg (10128 bytes)    Don037-01 Cylinder 01(640x).jpg (78213 bytes)

Don036-03 Column 02(640x).jpg (59212 bytes)        Don027-03 Wine Glass 02(800x).jpg (100784 bytes)        

Don018-03 Alex Rods 02(640).jpg (54029 bytes)    Don013-04 Shading Practice Objects 03.jpg (34205 bytes)    Don013-05 Shading Practice Objects 01.jpg (32523 bytes)    Don013-05 Shading Practice Objects 02.jpg (31340 bytes)


 

 

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Copyright 1996-2004 Donald S. Griffin - Computer Music Consulting. All rights reserved.
Revised: February 04, 2004.
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